Subscribe to our Newsletter for news and updates about Cricket in Hong Kong!
1. Except as specified in the playing conditions, the Laws of Cricket (Code 2000) shall apply.
2. The schedule of fixtures for League and Cup matches shall be published by the HKCA Office after League & Cup Committee (LCMC) approval. Any changes to such fixtures must be approved by the Match & Disciplinary Committee (MDC).
Postponement of Matches
3. a) Postponements of competition matches and changes of venue will not be normally permitted, and requests for blank dates and other particular arrangements must be made before the season commences except as provided for in the rules for knock-out competitions. Player(s) availability will not be considered good reason to postpone or change any fixture. In exceptional circumstances, requests may be made to the Match And Disciplinary Committee (MDC) whose decision shall be final.
4. a) If any League match is adversely affected by weather or ground conditions to the extent that a result cannot be achieved, the points for that game shall be shared equally between the teams. b) In the event of any team being unable to raise a side, a walkover shall be awarded to the opposition with 'win' points earned. A side shall be of no less than seven players.
Ground, Weather and Light
5. Before the Toss has taken place, the decision with regard to the fitness of the ground will rest with the authority responsible for the maintenance of the ground, or in the absence of the ground authority, Umpires appointed by HKCA, or in their absence, the team captains After the toss has taken place, the Umpires appointed by the HKCA or, in their absence, the Captains shall be the sole judges of conditions being fit for play. If both Captains cannot agree on whether to play, both teams shall remain at the ground for one hour after the scheduled start time at which time the home Captain shall decide whether or not play is to commence.
6. All disputes during a match shall be determined by the Umpires appointed by HKCA or in their absence, by the team captains. If they disagree the existing state of affairs shall continue. Rulings given by the MDC on any disputes brought before them shall be final.
Match And Disciplinary Committee (MDC)
7. The HKCA Match Disciplinary Committee shall be elected annually by the HKCA League & Cup Committee and shall consist of four members elected by the LCMC. This committee shall be the authority within the HKCA (subject to the authority of the Executive Committee) for all decisions regarding the playing of an HKCA league match, cup fixture, Summer 8's or representative match or tour. The MDC is empowered to make retrospective decisions on any of the above and impose whatever sanctions it deems appropriate. (See: HKCA MDC Charter & Procedures)
Registration and Eligibility of Players
8. a) Individual membership of the HKCA is available in the following categories: Life Member Ordinary Member Junior Member
b) Prior to the start of the league season, each team Is required to register a minimum of 11 players and pay the requisite Individual membership and team fees. All players are to complete and submit the HKCA Registration Form before playing.
c) Should the said individual and team membership fees not be paid prior to the commencement of the season, consideration will be given to removing the team from competitions for the current season. Any matches played prior to payment of the membership fee may be declared null and void. The MDC may award full points to the non-offending team.
d) Playing a non-registered player may result in the deduction of league points. However, an individual may play a maximum of two games in each HKCA League without registering. Such a player is required to register as a HKCA member before his third game in any one League.
e) Non-members of the HKCA shall not play for an Association side in representative games. It Is the responsibility of the Chairman of Selectors to ensure that all representative players are members of the HKCA.
Transfer of Players
9. A player shall not, without the prior permission of the MDC, play for more than one team in the same competition. Applications for transfer must be submitted in writing to the Chairman of the MDC at least 72 hours before the transfer is required to take effect. This must be accompanied by the written approval of the Captain of the player's previous team. Breaches of this rule will be referred to the MDC who may impose appropriate sanctions including, the deduction of league points or removal of the offending team from the Cup competition.
Junior Pool Players
10. The HKCA Office shall maintain a 'Junior Pool Players' list including contact details. These players are permitted to represent any team who may be short of players at short notice, subject to availability. These players are exempt from Rule 9, above. However, any junior player who plays four times for the same side in one season will be considered a permanent member of that team for the purposes of that Rule.
11. Home teams are to supply identical, HKCA approved match balls and one new ball shall be used for each innings. The LCMC will decide which balls are to be used for HKCA competitions. Non-approved balls are not to be used and breaches of this rule shall be dealt with by the MDC who may impose penalties, including the deduction of points.
Overs and Fielding
12. a) Should a bowler become incapacitated, another bowler may complete the over. A part of an over counts as a complete over for the purpose of calculating how many overs a bowler has bowled in matches where bowlers are subject to restrictions on the number of overs they may bowl. A part of an over does not count as a complete over for any other purposes (eg total number of overs bowled by the team; statistical purposes).
b) It shall be the responsibility of the Captain of the fielding side to ensure that no bowler exceeds the permitted number of overs.
c) All teams are required to bowl at an average rate of 17 overs per hour. In the event of a slower over rate without good cause, Umpires and/or Captains are to report this to the MDC for appropriate action. An unnecessarily slow over rate may result in the deduction of points.
d) At no time are more than 5 fielders permitted to field on the leg side during a match.
Match Result Cards
13. a) A Match Result Card for each match shall be submitted to the HKCA office by the winning team and, in the event of a tie, the home team. These result cards shall be sent by fax to the HKCA office: Fax 2577 8486.
b) The full names of all players taking part in a match must be entered on the match result card. This includes any match started but abandoned as No Result due to adverse weather conditions. Such a match counts as a game for registration purposes. In matches where a team plays less than 11 men, the word "ABSENT " shall be written on the match results card in the corresponding location.
c) In a match started but abandoned as No Result due to adverse weather conditions, players' individual batting, bowling and fielding figures count towards their season's averages, and, if applicable, should be shown on the Match Result Card.
d) Failure to submit a Result Card by noon on the first working day after a game. The HKCA office will bring breaches of this rule to the attention of the MDC who may deduct League points.
Dangerous & Unfair Bowling (Law 42 - 2000 Code) The Bowling of Fast, Short Pitched Balls
14. a) Bowling fast, short pitched balls is dangerous and unfair if the umpire at the bowler's end considers that by their repetition and taking into account their length, height and direction they are likely to inflict physical injury on the striker, irrespective of the protective equipment he may be wearing. The relative skill of the striker shall be taken into consideration.
b) Any delivery which, after pitching, passes or would have passed over head height of the striker standing upright at the crease, although not threatening physical injury, is unfair and shall be considered as part of the repetition sequence in (a) above. The [either] umpire shall call and signal No ball for each such delivery.
c) A bowler shall be allowed to bowl one fast, short-pitched delivery per over (not being a Wide or a No Ball.) A fast, short-pitched delivery is defined as a ball that passes or would have passed above the shoulder height of the striker standing upright at the crease, but not clearly above the batsman's head. In the event of the bowler bowling more than one fast, short-pitched delivery in an over, the umpire shall call and signal No Ball. The penalty shall be one run for the No Ball, plus any runs scored from the delivery. This regulation is not a substitute for Law 42.6 which umpires may apply at any time and applies to all HKCA one-day matches.
The Bowling of High Full Pitched Balls
15. a) Any delivery, other than a slow paced one, which passes or would have passed on the full above waist height of the striker standing upright at the crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. The [either] umpire shall call and signal No ball for each such delivery.
b) A slow delivery, which passes or would have passed on the full above shoulder height of the striker standing upright at the crease is to be considered dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. The [either] umpire shall call and signal No ball for each such delivery.
16. a) Whenever possible, the HKCA will appoint match officials. At all other times, the appointment of umpires is the responsibility of the batting side. Captains are to be circumspect in their choice of player umpires. Any unofficial, non-playing umpire(s) may only stand with prior approval of both captains.
b) All teams are to ensure that they have at least two representatives 'qualified' as umpires. These representatives are to be registered with the HKCA before the start of the season. Any changes to these nominations during the season must be notified in writing.
c) The MDC, in consultation with the HKACUS, shall issue guidelines on umpire qualification. The MDC is the sole arbiter in matters of umpiring 'qualification'.
Hours of Play
1. All matches shall commence at 1030 hrs latest or as near as possible to that time depending on field usage and shall be of maximum 100 overs duration and of 50 overs innings per team.
Periods of Play & Intervals
2. 1030 - 1130 or 17 overs First Session
1135 - 1235 or 34 overs Second Session
1240 - 1340 or 50 overs Third Session (or over in progress at that time)
1340 - 1410 Lunch Interval
1410 - 1510 or 17 overs First Session, Second Innings
1515 - 1615 or 34 overs Second Session, Second Innings
1620 - 1720 or 50 overs* Final Session (or over in progress at that time)
* If the required number of overs is not bowled by 1720 without 'good cause', the winning run target is adjusted as per Rule 3(f) and the hours of play may be extended to achieve a result.
Conditions of Play
3. a) Games to commence as shown above but may commence earlier, should both captains and umpires agree.
b) Each team shall bat for 50 overs unless all out earlier or the match is restricted through delay/interruption. A team shall not be permitted to declare its innings closed.
c) If the team fielding first fails to bowl the required number of overs by the scheduled time for lunch, play shall continue until the required number of overs has been bowled. Unless otherwise determined by the Umpires, the innings of the team batting second shall be limited to the same number of overs bowled by it at the scheduled time for lunch. The over in progress at the scheduled time shall count as a completed over. The interval shall not be extended and the next innings shall commence at the scheduled time. The Umpires may increase the number of overs to be bowled in the second innings (to a maximum of 50) if there was 'good cause' to prevent the bowling of the required number of overs within the scheduled time.
d) If the team batting first is all out and the last wicket falls at or after the scheduled interval time, the second innings shall be limited to the same number of overs bowled to the team batting first at the scheduled time for the interval and the over in which the wicket falls shall count as a completed over.
e) If the team batting first is dismissed in less than 50 overs, the team batting second shall be entitled to bat for 50 overs except as provided for in (d), above.
f) If the team fielding second fails without good cause to bowl the required number of overs within the scheduled time, the run target of the team batting second shall be reduced by the average of the 10 best overs of the team batting first multiplied by the number overs bowled short at the scheduled interval time. The over in progress at the scheduled time shall count as a completed over. The hours of play shall be extended until the required number of overs is bowled, a result is achieved or bad light stops play. The Umpires may reduce the penalty if there was good cause to prevent the fielding side from bowling the required overs within the scheduled time.
Duration of Play
4. a) Unless there has been "Good Cause " (see (c) below) the team batting first shall be permitted to complete their full allocation of overs, even if this takes time past the designated lunch break. All runs scored shall count towards their final total. Lunch will then be taken, although Captains & Umpires may agree to adjust the duration of the interval.
b) The team batting second will then only be entitled to receive the number of overs which they had delivered at the time that the luncheon break was originally scheduled. This number of overs includes any over which had commenced at the time of the scheduled break. c) The umpires shall be responsible for keeping time pertinent to this rule. In addition, the umpires shall make allowance for legitimate losses of time which have prevented the bowling team from delivering all allotted overs within the scheduled time. Examples of such "good cause " include, but shall not be limited to, the following:- Injury to players of either side. Inability to locate & retrieve a ball struck over the boundary line or fence. A maximum of 2 minutes will be allowed for this, after which the bowling side must produce a replacement ball for use. Delays caused by the batting team eg changes of equipment. Note that in instances of inclement weather, Rule 9 below shall apply, NOT the provisions of "Good Cause".
d) During the innings, the umpires will inform the Captain of the fielding side, & both batsmen, when they are making a judgement of "Good Cause", and advise the number of whole minutes they have allowed for this. All "Good Cause " minutes will be totalled over the course of the innings. For every 3 minutes, or part thereof, of the total "Good Cause " minutes, the bowling side will be given relief from 1 of the overs required to be bowled prior to the scheduled lunch break.
e) The Captain of the fielding side may appeal for "Good Cause ", but the umpire's decision is final. Such appeals should not be incessant or capricious.
f) The umpires will make all calculations related to this rule known to both captains, at the completion of the over underway at the time of the originally scheduled lunch break. In the event of dispute, the official umpire's decision shall be final. If no official umpire is present, both Captains must agree, and any disputes arising in this situation should be referred to the MDC at the completion of the game.
g) Late commencement of the game will not normally be considered "Good Cause" unless the delay is the fault of the batting side. It is the responsibility of both sides to be ready to deliver the first ball of the first innings at the appointed start time. Please see the following example for clarification:
In a 50 over a side game, lunch was originally scheduled at 1.40 pm. At exactly 1.40 pm, the team bowling first had completed 47 overs, and had bowled 2 balls of the 48th. At the end of that over, the score is 6 wickets for 160. There was no "Good Cause" (see below) for this other than slow over rate. The batting side is then allowed to complete their full 50 overs, and finishes at 8/ 200 runs. Lunch is then taken. The side batting second must score a total 201 runs to win the game, and will have only 48 overs available to do so. If there had been 2 injuries, each of 2 minutes duration, (total 4 minutes) during the innings, this would provide "Good Cause" for a total of 2 overs (1 x 3 minutes, plus 1 x part 3 minutes). Consequently, the bowling side need only deliver 48 overs inside the time before lunch is scheduled. As they had done so, then the innings closes and lunch is taken. The score at the end of the 48th over (6 for 160) is the total to beat. The Team batting second has 48 overs to reach 161 for a win ie there is no penalty.
h) In the second innings, sides who bowl their overs slower than the required 17 overs per hour may be reported to the MDC by the Umpires and / or the Captains, who may impose penalties including deduction of points on the offending team.
5. There will be a limitation of 13 overs on the number of overs each bowler may bowl per innings subject to the existing laws of cricket regarding a bowler becoming incapacitated.
Procedures in Weather, Light or Unforeseen Delay Restricted Matches
6. a) To constitute a game, the side batting second must receive a minimum of 15 overs unless dismissed in less than 15 overs or if the opposition total is reached in less than 15 overs.
b) During the first innings, for every full 6 minutes lost, the total number of overs in the Match shall be reduced by 2, and the maximum number of overs in the first innings reduced by one.
c) In the second innings, for every full 3 minutes lost, the second innings shall be reduced by one over. Under these circumstances and in order to calculate a result, the first innings total shall be divided by the actual number of balls delivered and the higher run rate shall decide the winner. Bonus points shall of course count to the loser.
7. Competition Points will be awarded as follows:
Walkover = 20 points for a walkover.
Win = 10 points plus batting & bowling bonus points.
Loss = Batting & bowling bonus points only.
Tie = 5 points for each side, plus batting & bowling bonus points.
No Result = 10 points each.
Batting Bonus Points
8. Batting Bonus Points shall be attributable to sides as follows:
a) For the team batting 1st, & the team batting 2nd (if it ultimately loses the game):
– One (1) bonus point for reaching each of 160, 190, 220, 250 & 280 runs (max. 5 points).
– The above points thresholds relate to a first innings of 50 overs. If a match is of reduced duration due to weather or other factors, bonus points shall be scored on a pro-rata basis ie divide the thresholds above by the number of overs available. In calculating this, truncate all part runs.
eg In a 44 over per side match, points would be: 1 point at 140 runs ( 160 / 50 x 44 = 140.8, truncated to 140), plus 1 point at 167 runs ( 190 / 50 x 44 = 167. 2, trunc. to 167), plus 1 point at 193 runs ( 220 / 50 x 44 = 193.6, trunc. to 193), plus 1 point at 220 runs ( 250 / 50 x 44 = 220.0, trunc. to 250), plus 1 point at 246 runs ( 280 / 50 x 44 = 246.4, trunc. to 246).
b) Team batting 2nd (if it ultimately wins the game).
– Points are calculated based on the speed that the side batting second passes the first innings score, inside a certain number of "Target Overs". The calculation for this is based on run rates derived from the batting thresholds in a) above, as follows:
– 5 bonus points based on a rate of 5.60 runs per over or higher.
– 4 bonus points based on a rate of 5.00 runs or better.
– 3 bonus points for a rate of 4.40 runs or better.
– 2 bonus points for a rate of 3.80 runs or better. – 1 bonus point for a rate of 3.20 runs or better.
– 0 bonus points if they pass the total slower than this.
– Points are actually scored by reaching the "Target Score" (the 1st innings total + 1 run) within the "Target Overs", NOT by raw run rate alone.
– To calculate the "Target Over ", divide the "Target Score" by the run rates given above.
– All part overs are truncated (ie ignore the decimal points to the next lowest whole over).
See the following example:
The team batting first scored 149. "Target Score" is therefore 150 runs for the team batting second (149 plus 1 run).
– To score 5 points, the team batting second must pass the 1st innings score within 26 completed overs. (Calculation = 150 / 5.60 = 26.785, truncated to 26 overs).
– 4 points = Must reach the Target of 150 within 30 completed overs (150 / 5.00 = 30.000000. Truncated to 30).
– 3 points = Must reach the Target of 150 within 34 completed overs (150 / 4. 40 = 34.090909. Truncated to 34) etc.
– If the side batting second reaches 150 in 30 completed overs, they would score 4 points. If they reach 150 in 30 overs & 1 ball, they would score 3.
– If chasing a very small target, it may occur that, after truncating overs, the same target over applies for different points. In this case, the team that reaches the target in this time shall receive the highest applicable points.
– The points are not cumulative ie the side only scores the maximum attributable points.
Note: Captains of both sides should calculate the number of points earned by each team & include them on the score sheet submitted to the HKCA after each game. These will be verified by the HKCA by checking the information on the scoresheet. The HKCA determination will be final. Therefore, it is important to clearly indicate on the score sheet which over the team batting second scored the target runs, if they won the game. This should be done in the remarks section of the form as follows: Team (eg LSW), batting second, scored the target of (eg 150) runs in (eg 26 overs), equals (eg 5) batting bonus points.
Bowling Bonus Points
9. Bowling Bonus Points are attributable to both sides as follows: One point for 2, 4, 6, 8 and 10 wickets including players deemed "retired out" and "All Out." (maximum 5 points).
Reduced Overs Matches
10. In the event that a 50 over match is reduced in overs due to ground, weather and / or light conditions or other good cause (e.g. late start), the number of overs allowed per bowler and the fielding restrictions shall be reduced as follows:-
|Total overs in Innings:||Overs per bowler:||Fielding restrictions apply:|
11. A fielding circle shall be drawn or otherwise marked with disks by the home side in each game. The circle shall be 27.5m (30 yards) metres in radius measured from the bases of both centre stumps. Fielding restrictions AT THE MOMENT OF DELIVERY are as follows: a) A minimum of four fielders, in addition to the bowler and wicket keeper, shall remain within the 27.5m circle throughout the game; b) for the first 15 overs, there must be no more than two fielders outside the 27. 5m circle; and c) for the first 15 overs there must be a minimum of two stationary (catching) fielders within a 13.72m (15 yards) circle from the striker's wicket.
12. The Umpire at the striker's end shall monitor the position of the fielders and should the above conditions be breached either Umpire shall call and signal No ball.
13. A tie occurs when the scores are level at the conclusion of the game.
14. At the discretion of the MDC, a WALKOVER shall be granted to a team whose opposition is unable to raise a side.
15. At the conclusion of the season, if the top teams have the same number of points, the following will be the order of precedence for deciding the League Champions:
1. Team with most outright wins.
2. Team with fewest lost matches. Should all the above be identical, then the Championship will be shared.
Entrants and Eligibility
1. a) The top 8 teams from the Sunday league of the HKCA are eligible to enter teams for the Sunday Cup competition. Entries will be called for by the League & Cup Committee. The League & Cup Committee may also invite other teams to enter the Sunday Cup Competition.
b) Teams must notify the HKCA of the names of their players before the draw is made for the first round. No transfers or additions will be allowed without the prior approval of the MDC.
c) All players must have played at least two (2) matches in the current season and be a member of the HKCA.
2. The draw for each round of the Cup will be made by the LCMC Chairman (or his representative) and a minimum of three HKCA members appointed by him. Under normal circumstances, teams will not be seeded before the draw.
3. All matches except the final will be played on the home ground of the first named team, where possible.
4. The Sunday Cup will be held on a simple knockout basis. Playing conditions for the Cup will be the same as for the League except that:
a) Intervals will be limited to one, 10-minute drinks break after 25 overs in each innings with a 30-minute lunch break taken between innings.
b) No bowler may bowl more than 10 overs.
c) Matches abandoned as no result will be re-scheduled, if possible. If not, the result will be decided by the toss of a coin.
d) Any expenses incurred during the game will be shared equally between the teams.
e) For the first 15 overs there must be a minimum of 2 stationery fieldsmen within the 13.72 metre fielding circle at the instant of delivery. The two stationery fieldsmen may be permitted to stand deeper than 13.72 metres provided that they are standing in orthodox slip positions.
f) Where possible the MDC will reschedule a fixture abandoned as No Result due to inclement weather. Where this is not possible, the match will be decided by the toss of a coin.
g) If the start or progress of a match is delayed, the number of overs per innings (50) will be reduced by one over for every cumulative six minutes' delay, subject to a minimum of 15 overs being bowled.
5. a) The team scoring the higher number of runs in the allocated number of overs shall be deemed the winner.
b) In the event of tied scores, the team losing fewer wickets will be the winner.
c) If both teams have scored the same number of runs and have lost the same number of wickets, the winner will be the team with the superior net run rate (total runs scored divided by the number of legitimate balls bowled). If still equal, the better run rate after 20 (and, if necessary, 10) overs will decide.
All HKCA members, players and officials agree to take positive steps to maintain the high reputation of cricket and of the Hong Kong Cricket Association. Players must approach the game with a determined, winning attitude, i.e. play hard but maintain control.
1. Everyone on the field shall ensure that the match is conducted within the Laws of Cricket and the Spirit of the Game.
2. Any player guilty of unacceptable behaviour is to reported to the Match & Disciplinary Committee.
3. Examples of unacceptable behaviour:
• A player assaulting or attempting to assault an umpire, another player, spectator or official.
• Abusing an umpire or disputing (as distinct from questioning) an umpire's decision or reacting in an obviously provocative or disapproving manner by word or action either towards an umpire, his decision or generally following an umpire's decision.
• Use of crude or abusive language or engaging in conduct detrimental to the Spirit of the Game.
• Employing dramatic actions accompanying appeals or any actions or words that may be construed a pressuring umpires.
• Abusing players on the field or making derogatory remarks about the opposition. 'Sledging' is not condoned by the HKCA and shall be interpreted as contrary to the Laws of Cricket.
ANY BREACH OF THIS CODE IS LIABLE TO ACTION BY THE MATCH & DISCIPLINARY COMMITTEE AND MAY RESULT IN SUSPENSION OR TERMINATION OF HKCA MEMBERSHIP.
Laws of Cricket 2000 Code
Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws but also within the Spirit of the Game. Any action, which is seen to abuse this spirit, causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.
1. There are two Laws, which place the responsibility for the team's conduct firmly on the captain.
Responsibility of Captains (Law 1)
The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game as well as within the Laws.
Player's Conduct (Law 42)
In the event of a player failing to comply with instructions by an umpire, or criticising by word or action the decisions of an umpire, or showing dissent, or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the player's captain, and instruct the latter to take action.
2. Fair and Unfair Play (Laws 3 & 42)
According to the Laws the umpires are the sole judges of fair and unfair play. The umpires may intervene at any time and it is the responsibility of the captain to take action where required.
3. The umpires are authorised to intervene in cases of:
• Time wasting
• Damaging the pitch
• Dangerous or unfair bowling
• Tampering with the ball
• Any other action that they consider unfair
4. The Spirit of the Game involves RESPECT for:
• Your opponents
• Your own captain and team
• The role of the umpires
• The game's traditional values
5. It is against the Spirit of the Game:
• To dispute an umpire's decision by word, action or gesture
• To direct abusive language towards an opponent or umpire
• To indulge in cheating or any sharp practice, for instance:
(a) to appeal knowing that the batsman is not out
(b) to advance towards an umpire in an aggressive manner when appealing
(c) to seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under the guise of enthusiasm and motivation of one's own side
There is no place for any act of violence on the field of play.
Captains and umpires together set the tone for the conduct of a cricket match. Every player is expected to make an important contribution to this.